The game can continue until all the letters have been used, or can conclude after a pre-determined number of "magic letters" are chosen. The child can then call on a friend who may say the letter.ġ1. Emphasize beforehand that it is always okay to ask for help if they don't know the answer this is a learning game! Encourage the children to help their friends by raising their hands if they know the correct letter. Sometimes a child may be unsure of what letter to say when it is his turn. Repeat the game as many times as you like, each time drawing a new letter.ġ0. Choose a new "magic letter" by drawing another card and begin the alphabet sequence again, with the winner of the previous round starting the game by saying the letter "A."ĩ. The person who gets to say the magic letter (in this case, "Miss R") stands up as everyone claps.Ĩ. R" or "Miss R." You might want to serve as the initial starting person and say "A," and then have the sequence move around the circle to your left (the child next to you says "B," and so on).ħ. Beginning with the letter "A," go around the circle and have each child say a letter of the alphabet, in order, until someone gets to the "magic letter." For example, if the letter "R" was drawn, the game will go from "A" to "R," and the child who gets to say the letter "R" will be "Mr. Show the card and invite the class to name the letter. Shuffle the cards and draw one at random for the "magic letter."ĥ. Show the children the set of cards, one at a time in alphabetical order, and encourage them to name each letter.Ĥ. Emphasize that it is important for them to pay attention and listen so they will know what to say when it is their turn.ģ. Explain that they will be playing the Magic Letter Game. Invite the children to sit in a circle with you. Make a set of cards by writing the uppercase letters of the alphabet on each card (one letter per card), large enough for the children to read in a group setting.Ģ.
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